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Enchant Weapon - Major Healing

Enchant Weapon - Major Healing
5 sec cast
Tools:

Reagents:

Permanently enchant a melee weapon to increase spell power by 40. Requires a level 35 or higher item.

Reagents

8
8
8
8
8
8
8
8
8
8
 
Large Prismatic Shard (8)
8
8
8
8
8
8
8
8
8
8
 
Primal Water (8)
8
8
8
8
8
8
8
8
8
8
 
Primal Life (8)

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time 5 seconds
Cooldown n/a
GCD 0 seconds
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords, Miscellaneous
Effect #1 Enchant Item Permanent: (+40 Spell Power)
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