Paladin
Paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class, primarily designed to outlast their opponents.
The paladin is a mix of a melee fighter and a secondary spell caster. The paladin has a great deal of group utility due to the paladin's healing, blessings, and other abilities. Paladins can have one active aura per paladin on each party member and use specific blessings for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. They also make excellent tanks using their
Righteous Fury ability.
The paladin is a mix of a melee fighter and a secondary spell caster. The paladin has a great deal of group utility due to the paladin's healing, blessings, and other abilities. Paladins can have one active aura per paladin on each party member and use specific blessings for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. They also make excellent tanks using their

- Can effectively heal, tank, and deal damage in melee.
- Is the only class with access to a true invulnerability spell:
Divine Shield